Comparison

Arcade.dev vs. klanex

Arcade.dev is an authorization and governance runtime for agents: it lets an agent act as a real user with per-user OAuth scoping, and ships a large MCP tool catalog with enterprise deployment and compliance. klanex is an execution reliability layer for any API: it makes each tool call survive hallucinated payloads, rate limits, outages, and crashes. Arcade decides whether the agent is allowed and as whom; klanex makes the call itself succeed.

Capability Arcade.dev klanex
Per-user identity — agent acts as a real user with scoped OAuthYes — this is the core productOut of scope — klanex isn't an identity layer
Enterprise deployment (cloud, on-prem, air-gapped, hybrid)YesHosted service — scales to zero on GCP
SSO / RBAC / published SLAs / compliance programYes — built for regulated enterprisesLighter — dashboard SSO + API keys, not an enterprise IAM
Large pre-built MCP tool catalogYes — thousands of toolsNot a catalog — point it at any API you already have
Keeps raw credentials out of the model's environmentYes — just-in-time authYes — KMS-sealed, decrypt-in-worker, redacted everywhere
Exposes tools over MCPYes — an MCP runtimeYes — Streamable HTTP /mcp endpoint
Async, durable execution that survives the agent process crashingNo — calls resolve in-requestYesexecution_id in ~15 ms; state persisted, queue redelivers
Automatic retries with exponential backoff + per-host circuit breakersReduces retry cost — no durable retry engineYes — queue-driven backoff (10s→600s), breakers, DLQ after 15 tries
Hard JSON Schema gate that returns a machine-readable fixTool quality / evalsYes422 + an llm_hint the model self-corrects from
Exactly-once idempotency (a retry can't double-execute)Do it yourselfBuilt inidempotency_key
Durable signed webhooks + dead-letter queueNoYes — persisted delivery log, retried until the budget is spent
Byte-exact replay after an outage — no LLM round-tripNoYes
Per-call human approval before a destructive actionPolicy / authorizationYesrequires_approval pauses for approve/reject (Slack, dashboard, API)

Two different layers of the agent stack

Arcade's center of gravity is authorization and governance: an agent acting as a specific user, with the right OAuth scopes, inside an enterprise's identity and compliance boundary. If your hard problem is "which user is this agent acting as, what is it allowed to touch, and can I prove it to an auditor" — especially in a regulated, multi-user, self-hosted setting — that's what Arcade is built for, and it's genuinely strong there.

klanex's center of gravity is per-call execution reliability. Once a call is authorized, someone still has to make sure it survives a hallucinated field, a 429, a 30-second timeout while the model is thinking, a pod recycle mid-flight, and a retry that must not fire twice. klanex owns that: durable async execution, backoff, per-host circuit breakers, idempotency, a dead-letter queue, and byte-exact replay.

What an execution engine does that an authorization runtime doesn't

Where Arcade is honestly ahead

klanex is not an identity or authorization platform. It doesn't do per-user OAuth scoping, on-prem or air-gapped deployment, or an enterprise SSO/RBAC and compliance program. If those are your requirements, Arcade is built for them and klanex isn't trying to be.

They can sit in the same pipeline

Let your authorization layer decide who the agent is and what it may do. Route the calls that touch money, external systems, or flaky APIs through klanex for the execution guarantees. It's a single HTTP call — or an MCP tool — so it drops in without rewriting your agent.

One call, and the execution is guaranteed

klanex takes the authorized intent and owns everything after: the schema gate, the retries, the breakers, the idempotency, and the signed webhook.

Authorize with your stack. Execute with klanex.

Start free — 1,000 executions a month, the full reliability engine, no credit card to explore.